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The Technological Institute for Children’s Product and Leisure (AIJU) is a private Research Association, non-profit organization. AIJU was inaugurated in 1985 and currently has nearly 500 associated companies and a team of more than 100 experts. AIJU has agreements with chambers of commerce and helps entrepreneurs and companies to design their development plans. AIJU staff is a multidisciplinary team that allows covering projects related to technological and social issues: psychologists, sociologists, educators, economists, designers, market analysts, IT programmers, engineers..AIJU is a technological center that is at the forefront of ICT technologies. It also provides a vision of the world of work in educational projects, providing real case studies and adapted to reality.

Currently, AIJU has the following certifications: IQNet ISO 14001: 2004 (registration number ES-2002/01); Environmental management system (GA-2002/0145); Management of the quality system UNEEN-ISO 9001 (ER 0574/2002). AIJU has been accredited by AENOR for virtual training in accordance with the UNE 66181 standard. AIJU has extensive experience in carrying out European R&D projects, ranging from the 4th Framework Program to Horizon 2020.

With regard to ICT, AIJU is a center with agreements with schools, VET centers, universities and students who come to AIJU to carry out computer training or final university practices. AIJU has developed research projects on learning using mobile devices, games and augmented reality technologies. Various JCR publications and patents have been developed. AIJU has developed its own software for Augmented Reality. In addition, AIJU has a team of experts in 3D design, animation, Augmented Reality programming and game development. It also has educators and experts in custom developments for various purposes. AIJU also has experts in the UNITY 3D system and several projects have been developed with SMEs to create applications.

AIJU is dedicated to research in the following areas:

  • ICT: Development of applications, video games, digital animations for mobile devices (tablets, smartphones, ...) on various platforms (Android, iOS, ...), eLearning, data mining, cloud computing, Augmented Reality and 3D, Virtual Reality, Advanced Chroma Key System, End User Testing.
  • Health: Sports, therapeutic leisure (design of proposals adapted to the objective, games and therapeutic or preventive applications oriented to games), development of customized products for personalization, planning / teaching, specialized products, ICT platforms oriented to games. Tested with end users.
  • User requirements and validation with users (focus on childhood, the elderly and families): pedagogical studies, learning through play, the toy as a pedagogical element for development. It also carries out therapeutic studies and design of teaching materials for children and the disabled, people with special needs, etc., product validation with end users (with a panel of more than 7000 families), sociological and market studies.
  • Product development: customized products using rapid prototypes and additive manufacturing technologies for high-tech sporting goods for the disabled, etc., graphic and industrial design, electronic prototyping, mold fitting / adaptation and function provision, etc.

AIJU is an active member of the committees that establish standards both nationally and internationally and a member of various forums, as well as national and European platforms such as EPSI (European platform for sports innovation), ISO TC 261, AM Plattform, RM European, EuMAT, Manufucture.

AIJU has a lot of experience in carrying out European R&D projects, ranging from FP4 to FP7, as well as many other programs (CIP, Life +, Eurostars, ITC initiatives, etc.). He also has extensive experience in coordinating technical work packages, as well as dissemination and exploitation work packages.

AIJU is a technology center that has state-of-the-art computer rooms for conducting ICT courses. During a year, AIJU develops around 250 training activities, with around 2000 participants with more than 8000 hours of teaching.