In the current context where record-breaking meteorological phenomena are occurring, where we find that some scientists who associate climate change with the outbreak of pandemics, education is essential for students to grow aware that resources are limited and that everything we do has a direct impact on the planet. Our students are especially sensitive to these issues. Education will undoubtedly be the critical element that allows awareness and evolution in all issues that affect climate change. For this reason, this project is aligned with the 2030 Agenda, which sets the Sustainable Development Goals set in its goal 4.7, where it is intended that citizens acquire the theoretical and practical knowledge necessary to promote sustainable development, among others, through education for sustainable lifestyles. And also its goal 13.3: Improve education, awareness and human and institutional capacity regarding climate change mitigation, adaptation, reduction of its effects and early warning.
This project arises from the need to provide answers to new generations and to offer innovative training to our students. This need is shared by all project partners. The consortium is coordinated by Colegio Engeba (Spain), with the participation of Agrupamento de Escolas de Portela e Moscavide (Portugal), Instituto Compresivo Statale Padre Pino Puglisi (Italia), Vzgojno-Izobrazevalni Zavod Osnovna Sola Rogatec y la Asociacion de Investigacion de la Industria del Juguete, Conexas y Afines (Spain – better known as the Technological Institute for children’s products & leisure). Four schools and a technology centre in four European countries.
This project, “We R the World” aims to transform the educational centre into a sustainable place. A Guide with 20 topics will be created to explain climate change and the limitation of natural resources to students in the last grades of primary school. These topics will be completed with 40 practical activities. On the other hand, a second intellectual product will be a gamified platform where the students themselves will create their animations, mini-video games and interactive activities using Scratch. This platform will be guided by the main mission that will be to save the planet. Teachers will prepare 40 “missions” as templates for their students. Short-term training for teachers is planned so that they can approach the project with an adequate knowledge base in both the climate change competition and the gamified use of Scratch.
All interested schools and teachers will be able to apply the results in their training as teachers, educating and raising their students about climate change, proposing sustainable practices at school and at home. For this, they will have activities to work by project, they will be proposed coding challenges to prepare animations and educational games, on which they will learn all the basic concepts related to climate change, greenhouse gases, recycling, and calculation of the footprint of carbon. Awareness about recycling, eating habits, energy and water savings, transport or care of flora and fauna. We will also work on concepts of diversity, solidarity, inclusion, gender equality, equity, and the globalization of problems.
Intangible results will also be obtained in the form of awareness of energy saving, recycling, pollution, preservation of green spaces, … in general, on the sustainability necessary to promote a change in the model of society, improving their key competencies by adapting them to the needs of the XXI century.